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Old Oct 02, 2009, 09:37 PM // 21:37   #241
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Originally Posted by pansy malfoy View Post
... Sure the hench will kill themselves with frenzy - so will bad real players. Sure they'll get bars of exhaust and not be able to split - again, so will bad real players. I don't see much difference in terms of clueless noob/clueless hench. At least the hench might have a chance and being better at interrupts. ...
Henches are there to provide so-so replacement for missing players, not to provide accurate simulation of "noob".
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Old Oct 02, 2009, 09:49 PM // 21:49   #242
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All this buzz for that ? I can only join the people that are dissapointed by this contest...

I mean when i saw they published winners, i was really excited to see what good skillbar people came up with... clicked on GvG winner bars then erm...

WTF ?

So much for originality, AI playable skillbars (yeah they'll tweak AI, but they can do it for any bar really)... Why, just why won't you try to give some more hype to underused elites ???

As much as you can try to defend the idea that Anet is putting effort in such an old game (and yes they are, been playing almost since the first day, and i'm a big anet fan) this sounded to me like a big fail.
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Old Oct 02, 2009, 09:53 PM // 21:53   #243
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We're aware of the criticism that some of the winners have builds that are popular. It probably wasn't that surprising that players were going to submit builds that are proven and commonly-used. Popular and commonly-used builds got submitted by many, many people, and they are popular for a reason: they're effective. The designers did extensive in-game research on what builds were being played and what builds people were looking for when forming a party. Many people submitted the same build to the contest, but a significant portion of the winners had unique bars that no one else had submitted. There were a lot of factors the designers had to keep in mind: whether those winning henchmen bars will get play and if players would want to use them, whether those bars will be effective, how those builds fit with overall design goals, and so on. They weren't judging the winning bars based on only a couple of factors. So while we're aware that not everyone is satisfied with the results, the team just wanted to let you know about the balance issues they were wrestling with when judging those submissions.
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Old Oct 02, 2009, 09:58 PM // 21:58   #244
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So next time Regina, plz drop originality rule and all will be fine.

By the way: can I submit some nice google graphics for halloween contest? In this contest there is also originality rule, but it will be very popular one, I promise.
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Old Oct 02, 2009, 10:04 PM // 22:04   #245
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Originally Posted by Regina Buenaobra View Post
We're aware of the criticism that some of the winners have builds that are popular. It probably wasn't that surprising that players were going to submit builds that are proven and commonly-used. Popular and commonly-used builds got submitted by many, many people, and they are popular for a reason: they're effective. The designers did extensive in-game research on what builds were being played and what builds people were looking for when forming a party. Many people submitted the same build to the contest, but a significant portion of the winners had unique bars that no one else had submitted. There were a lot of factors the designers had to keep in mind: whether those winning henchmen bars will get play and if players would want to use them, whether those bars will be effective, how those builds fit with overall design goals, and so on. They weren't judging the winning bars based on only a couple of factors. So while we're aware that not everyone is satisfied with the results, the team just wanted to let you know about the balance issues they were wrestling with when judging those submissions.
I think the problem here is that the winners are being awarded for going on pvxwiki and pretty much directly copy/pasting.

Crippling slash henchman - http://pvx.wikia.com/wiki/Build:W/an..._Slash_Warrior

Exactly the same, except on pvx the conjure slot is optional.

Magehunter's henchman - http://pvx.wikia.com/wiki/Build:W/an..._Smash_Warrior

Clearly directly copied from pvx.

Primal rage henchman - http://pvx.wikia.com/wiki/Build:W/E_Primal_Rage_Axe

Again, all the same skills.

VoR henchman - http://pvx.wikia.com/wiki/Build:Me/D_VoR_Mesmer

One difference here.

WoH monk - http://pvx.wikia.com/wiki/Build:Mo/any_GvG_WoH

Again, very little differences.

RC henchman - http://pvx.wikia.com/wiki/Build:Mo/W_GvG_RC_Monk

Yet again, exactly the same, except pvx has an optional slot.

I think you get the point. I understand that when it comes to making henchmen that are going to be used, the builds are going to have to be effective and already powerful. However, it's pretty dumb to reward players for entering a submission that they simply copied off a website. So yeah, congratulations to everyone who won by copying builds of pvx.
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Old Oct 02, 2009, 10:09 PM // 22:09   #246
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Originally Posted by Regina Buenaobra View Post
-snip- but a significant portion of the winners had unique bars that no one else had submitted. -snip- So while we're aware that not everyone is satisfied with the results, -snip-
Then why didn't you pick those? If there was so many? It makes little since to us.

The only people that are satisfied is half the winners.

The other half is wtf? Why did they pick that? I wanted to fill the 3rd spot so I copy and pasted... I thought my Beuilgering haze assassin was 10x better than my MB ele.

So your going to update the AI, that's good.
But you completely ignored the originality rule, which some players followed and submitted builds AI can use well to start with.

The contest was a great idea and could have ended great. What pisses everyone off is you went against your own rules.

It reminds me of the recent Total Drama Action episode. (For those that didn't watch it)

They had a hero costume contest. Judged on super powers, looks and originality.

The winner that was picked was Wonder Woman, who's super powers is to wonder.

The reason is, "I'm a fan of wonder woman."
Completely excepted of the ego eater host who is the rules.

But your ArenaNet, our expectations are high. Now they are very low.

Last edited by Zodiac Meteor; Oct 02, 2009 at 10:14 PM // 22:14..
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Old Oct 02, 2009, 10:18 PM // 22:18   #247
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Originally Posted by Regina Buenaobra View Post
whether those winning henchmen bars will get play and if players would want to use them
But this should never have been considered in the first place. You were removing the AI for a reason, people clearly don't want to see heroes/henches in HA and GvG. Instead of just selecting mediocre builds that nobody would have used (and nobody would have complained about), you ended up focusing on popular builds and gimmicks while often disregarding whether or not the AI can even run the build. I honestly don't understand what Anet tried to achieve with this entire contest.
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Old Oct 02, 2009, 10:18 PM // 22:18   #248
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I think there are a few of us that expected to see new builds that could build off of. Builds that haven't been seen before that haven't necessarily proven their worth, but would allow teams to work off of them. However, once we saw the builds that have been used already and work in specific team builds, it kinda erased the fun of playing with new toys.

It's kinda like going to the ice cream store for the new flavor of the month that has been hyped up, only to find out its Double Vanilla... Vanilla has been proven to be a good popular flavor, but Double Vanilla is just the same ol' thing with a slight change. And even if you fix it and put it in a cool green cup instead of a normal white cup, its been seen before and its nothing new.

Even if the builds were not the greatest (they were going to be criticized whether they were original or not), being something different than PvX wiki would've been a lot more acceptable. There was a misunderstanding between us and the contest rules on what is "original" and "unique", whether it be something that hasnt been seen before or something that wasn't submitted by 50 other people.

It would be interesting if Robert Gee (or whoever picked the winners) would write something in defense of these builds, or another Dev Post, but that would probably take a lot of time and effort and solve very little.

On the brightside, it definitely brought the community together in discussion, and i think all of us (both community and Anet) has learned from this situation.

(And my apologies to Vanilla fans for using your flavor as an example. I like Vanilla...)
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Old Oct 02, 2009, 10:25 PM // 22:25   #249
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Quote:
Originally Posted by Regina Buenaobra View Post
We're aware of the criticism that some of the winners have builds that are popular. It probably wasn't that surprising that players were going to submit builds that are proven and commonly-used. Popular and commonly-used builds got submitted by many, many people, and they are popular for a reason: they're effective. The designers did extensive in-game research on what builds were being played and what builds people were looking for when forming a party. Many people submitted the same build to the contest, but a significant portion of the winners had unique bars that no one else had submitted. There were a lot of factors the designers had to keep in mind: whether those winning henchmen bars will get play and if players would want to use them, whether those bars will be effective, how those builds fit with overall design goals, and so on. They weren't judging the winning bars based on only a couple of factors. So while we're aware that not everyone is satisfied with the results, the team just wanted to let you know about the balance issues they were wrestling with when judging those submissions.
Hi Regina

My problem with the contest and the winner skillbars is mostly the fact that the contest rules clearly said "no builds that are in the current meta, no popular builds" etc. and one just has to be blind to not see for instance the UG ele skillbar or the MB ele skillbar is as popular and current meta-ish as it can get.

Whether Anet can tweak the AI (I would be surprised to see a tweak that would make henchies use some of those skillbars effectively, see the many times mentioned Frenzy) or not, the fact remains that contest rules were broken, and those people who have really gave it some thought and spent days testing out skillbars get left in the dust just because their submitted builds is not one of the "populars".

Although, I submitted a slightly tweaked Tainter skillbar (one of my submissions), there is not one tainter necro among the winners even though it's such a build that the AI could use easily and effectively.

To be honest, I don't even care about the prize anymore (though that's what inspired me to work on skillbars and enter the contest), I'm just very frustrated to see the rules being broken so obviously and the rewards being given out to those people.

I'm really trying not to be bitter over all of this, because the contest itself was fun, I was excited to enter, I had nice discussions with guildies and friends about the skillbars I submitted, and overall it was a very nice way to involve the community in something so unique.

The ending results (winners by breaking rules in most cases) of this fun contest is what turns it all sour for so many people.

As you say in your post "Many people submitted the same build to the contest, but a significant portion of the winners had unique bars that no one else had submitted." I'm sorry but the "rest of the portion" can still win by breaking the rules (UG ele, MB ele etc. (lol, does it show a lot that I usually play midliner? ))?

I can't say I understand the judges' ruling in this contest, and I'll be still talking (lol, make that complaining) about this to my guildies and friends today, but I'll get over it eventually and concentrate on making my 3D models for the Halloween contest before too long.

Anyways, sorry for the wall of text but I just had to.

Cheers!
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Old Oct 02, 2009, 10:28 PM // 22:28   #250
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Wait so how did they choose the winners out of the 1000s of players who must have submitted those identical warrior bars? Shock axe and conjure cripslash? Must of been submitted by god knows how many players.
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Old Oct 02, 2009, 10:29 PM // 22:29   #251
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Quote:
Originally Posted by Arkantos View Post
I think the problem here is that the winners are being awarded for going on pvxwiki and pretty much directly copy/pasting.

Crippling slash henchman - http://pvx.wikia.com/wiki/Build:W/an..._Slash_Warrior

Exactly the same, except on pvx the conjure slot is optional.

Magehunter's henchman - http://pvx.wikia.com/wiki/Build:W/an..._Smash_Warrior

Clearly directly copied from pvx.

Primal rage henchman - http://pvx.wikia.com/wiki/Build:W/E_Primal_Rage_Axe

Again, all the same skills.

VoR henchman - http://pvx.wikia.com/wiki/Build:Me/D_VoR_Mesmer

One difference here.

WoH monk - http://pvx.wikia.com/wiki/Build:Mo/any_GvG_WoH

Again, very little differences.

RC henchman - http://pvx.wikia.com/wiki/Build:Mo/W_GvG_RC_Monk

Yet again, exactly the same, except pvx has an optional slot.

I think you get the point. I understand that when it comes to making henchmen that are going to be used, the builds are going to have to be effective and already powerful. However, it's pretty dumb to reward players for entering a submission that they simply copied off a website. So yeah, congratulations to everyone who won by copying builds of pvx.
Yeah, I thought that copying pvx was so obvious that they would automatically disqualify anything from there so i submitted stuff that was original... bad, but at least original. {Sigh} I should never try to out think these things. The path of least resistance wins 99% of the time.
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Old Oct 02, 2009, 10:29 PM // 22:29   #252
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Total lack of creativity.
These buids are easy to find on wiki lol. Nothing of new. Blahhhh
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Old Oct 02, 2009, 10:30 PM // 22:30   #253
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I wanted to make a list with cons and pros for this project but after seeing how few pros i could come up with I just stopped and... hey didn't the devs thought of making this list BEFORE starting the project??? I really feel like the time invested in all this was just wasted. I have a small guild and we play GvG as many times we can but most times we miss that last 1-2 players. In HA you can shout for a pug but we all know that for GvG it's not the same. IMO this will only kill the smaller non-pro GvG guilds, but hey Anet will have to use less servers so guess who wins here?
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Old Oct 02, 2009, 10:30 PM // 22:30   #254
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I think people are overreacting just a little bit.

AI: The AI for these current build suck, but it is extremely doubtful that even fixing AI will make the builds viable. For example, AI is generally superior at interrupting, but has -no- idea how to prioritize interrupts. AI -could- be edited to learn to cancel stances like Frenzy when taking too much damage, or Flail when opponents flee, but It's unlikely that the AI will even know when is a good time to flee. Generally, there probable was more general, useful builds posted within limitations of the current AI, and Yes, Henchmen will never and should never be a substitution for human players.

Where I think people overreacting is the last part. Anet could have just dumped heroes, never added henchmen, and said "Deal with it". In fact they probably should have. But they didn't. What are you guys losing out on? Absolutely nothing.

Originality: From someone whose main interest in GW is creating and making builds, I have to repeat what Inde said. NO build is EVER going to be completely original with a game as old as this. period. Though where people are pissed is the misleading rule that winners were going to be picked based on non-meta builds and the assumption that winners would favor builds with CURRENTLY working AI.

So basically, your excuse for choosing blatantly meta builds is that they are effective, yet balancing clearly focusing on eliminating overpowered, meta builds, or at least bringing them down to speed. With at least one of these builds you guys picked ALREADY nerfed by you guys, we are getting extreme mixed signals here. Not to mention that if your intention was to pick EFFECTIVE builds REGARDLESS of meta, you probably should have said that instead of saying not to pick meta builds.

It's pretty much like... a popular musician having a signing at one place, and then while everyone flocks there, announce that you are actually at this other place across the entire city.
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Old Oct 02, 2009, 10:41 PM // 22:41   #255
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Originally Posted by Inde View Post
And my argument continues to be, how can you not? This game is nearly 5 years old. The good, the bad, the ugly are all on the wiki.
This. I think the majority of builds can be found on pvx, maybe not exactly but definitely in some form. In which case it can still be complained that people took wiki builds and changed 2-3 skills, it's hard to avoid. I think it would make sense that they chose the most popular builds, because it's obviously what people want. Though I do agree that them asking for original builds wasn't the right thing to ask for. Anyway...


I was honestly unaware that the build I submitted (Pseudo Antipathy) was in the GvG section of pvx until I checked yesterday, so I do apologize for that. I've never observed a GvG where Xinrae's Weapon was being used, and I pretty much love the skill. As for the rest of the bar, it's basically typical ritualist healing skills. I thought it was original in the fact that I've never seen people running it (I guess they must've at some point now) since most rits are the flag runners (which obviously can't work for heroes, so I put together an all healing bar) but unoriginal in that fact that there are only a few decent ritualist heals to chose from, which can't really be helped.
So again, I do apologize to anyone who has a problem with my build. But I'm not going to feel sorry or bad for winning, Anet chose what they wanted and I can't help that. I'm happy.
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Old Oct 02, 2009, 10:43 PM // 22:43   #256
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Everyone had the chance to enter lame bars for a chance of winning.
Chances were that out of 30000+ bars entered most will be duplicated, either intentionally or unintentionally.
So congrats to those who submitted bars that won lame or not lame.
 
Old Oct 02, 2009, 10:47 PM // 22:47   #257
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In order to not totally wreck the Henchies, you can be pretty sure these popular skillbars won't be nerfed or anything for a fair bit. Have fun with MB Eles guys. They are apparently pretty balanced.


And I think we all learned from this. Don't think outside the box.
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Old Oct 02, 2009, 10:55 PM // 22:55   #258
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Originally Posted by Narcissia View Post
So again, I do apologize to anyone who has a problem with my build. But I'm not going to feel sorry or bad for winning, Anet chose what they wanted and I can't help that. I'm happy.
I don't think the sourness is directed to the winners but more so towards ArenaNet. They blatantly broke their own rules regarding this contest and chose builds that anyone could have made via pvx or obs mode. Something they could have easily done themselves which would have saved time and resources that could have gone towards other parts of the game.

And now, more time and resources have to be spent "tweaking" AI so henchies can shadowstep properly, not overwrite weapon spells, sustain aggressives, and so on. And what about weapon sets? 40/40 earth for the necro snare (I'm interested in the att spread on this one too since it has profane)? A proper modded sword/scythe for conjures? Etc, etc.

Last edited by infymys; Oct 02, 2009 at 11:02 PM // 23:02..
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Old Oct 02, 2009, 10:59 PM // 22:59   #259
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Originally Posted by zwei2stein View Post
Henches are there to provide so-so replacement for missing players, not to provide accurate simulation of "noob".
... Which is exactly what I was saying :P
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Old Oct 02, 2009, 11:01 PM // 23:01   #260
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Originally Posted by infymys View Post
I don't think the sourness is directed to the winners but more so towards ArenaNet. They blatantly broke their own rules regarding this contest and chose builds that anyone could have made via pvx or obs mode. Something they could have easily done themselves which would have saved time and resources that could have gone towards other parts of the game.

And now, more time and resources have to be spent "tweaking" AI so henchies can shadowstep properly, not overwrite weapon spells, sustain aggressives, and so on.
Perhaps those are things that should've been done anyway. People have been complaining about hero AI for how long now?
Would people have complained if some popular builds didn't win? I'm sure there are people who would like some of the current popular hero builds to stick around, which is why so many of them were submitted. Perhaps that's why Anet chose them? Because it seemed to be what most people wanted. Like I said, I agree that they shouldn't have asked for original builds, but there's always going to be as many people happy as angry, so I guess they just did what they thought best or what they wanted.
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